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Garbage Freighter (SQ3)


Garbage Freighter

"The pod, considered to be nothing more
than another piece of scrap, is taken
aboard a robot commanded garbage
freighter. Unfortunately these robots
have no regard for organics."

Room ID#(s): 2 - 13 & 15
Bugs & Glitches: Yes
Odd Coding: Yes
Leftover Bits: Yes

Garbage Freighter is a location in Space Quest III. It can explored during the first part of the game, prior to obtaining the Aluminum Mallard.

Roger ends up on the garbage freighter after his escape pod he commandeered from Space Quest II was considered a piece on junk and was brought aboard. Roger is required to navigate through the freighter, avoid the robots and other sentient life onboard and somehow find a way off the ship.

Unique Pages


Notes


Commands


Room 6: jump conveyer, belt, bucket

Spelling Errors


3.txt
  • This on is another fine, but worthless, Acme product.
  • Various types of abandoned spacecraft litter the floor of this intergalactic junkyard. All this place needs is a junk yard dog. You shiver at the thought.
    • They are both 'technically' right, but there is an inconsistency.
4.txt
  • The viewport is too high. Besides, you'd not see anything interesting.
  • The item in question is just another piece in a fine collection of worthless junk carelessly splashed around the picture by the graphic artist. (You know who you are.)
  • You peer up and down the conveyer shaft. The view down is obstructed by the tight fit of the conveyer. The view up show it to lead to a horizontal conveyer above.
5.txt
  • You don't fit
7.txt
  • You're intellectual profile may be slim, but you still are too thick to enter that.
10.txt
  • While it might be tactilly stimulating, your cause won't be furthered.
13.txt
  • A grabber hangs beneath a rail. There is a seat for a driver. There is a claw underneath looks capable of grabbing things.
  • Your not able to make it out here.
15.txt
  • It's a low-tech ascent/descent module


Bugs and Glitches


i
Roger's new moves. Cool!

Sick Dance Moves

Credit: Gage Holston


1.0P

1.0U/V

1.018

1.052
Yes Yes ? ? ? ? ?

At the precise point the player can walk off the screen to the right, press diagonal move (up-right) rather than right. If handled correctly, the fall trigger will happen as the player goes from room 13 to room 12.

If Roger re-enters room 13 (with the droid), the player can resume walking along the rail.

i
Yup, that is where the ladder goes!
i
Could have sworn... Naaah.

Unlimited Ladders

Category: Infinite Points
Credit: Gage Holston


1.0P

1.0U/V

1.018

1.052
Yes Yes Yes Yes ? ? ?

In room 8 (Mallard), Roger can lay the ladder along the ship. The player can then go back to room 3 (Jupiter & Rocket) and grab another ladder. This can be repeated without limit for +15 points per trip.

  • There are three checks to pick up the ladder. global133 (when the player enters room 3 from the reactor room) must be set, Roger must not be carrying the ladder, and global134 must NOT be set. The issue is that global134 is never set at any point, which is why being able to grab another ladder works. It's speculated that global134 was supposed to be set when Roger lays the ladder along the ship, but the programmers forgot to code it.

Odd Coding


Conveyer Belt vs Conveyor Belt

Credit: Gage Holston


1.0P

1.0U/V

1.018

1.052
Yes Yes ? ? ? ? ?

Conveyor: A conveyor system is a common piece of mechanical handling equipment that moves materials from one location to another.
Conveyer: A person who conveys (carries or transmits)

SQ3 uses the wrong one; the game only recognizes 'conveyer' when used to describe the belt.

Leftover Bits


It's not a chute!

Credit: Kuro-chan

Room 3 has an unused script that involves climbing down the hole without a ladder. It appears to be an action that causes Roger to fall to his death.

Not My Gem, Too!

Credit: Gage Holston

In Room 6, the rats were also supposed to steal the Glowing Gem from Roger's inventory.

Conveyor Shutdown

Credit: Kuro-chan

Room 5: A system consisting of buckets and a conveyor (when running) hauls small pieces of scrap to the east.

This implies that at some point during game development, the conveyor could be shut off.



Category: Infinite Points | Locations
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